IDLE Animal Anatomy

IDLE Animal Anatomy

A colorful clicker simulator in which you yourself can grow a living creature cell by cell! Watch how organs, bones and skin grow! Feel like a real scientist by becoming a pet creator!

Learn How to Play IDLE Animal Anatomy

The goal of the game is to create an animal, cell by cell.
In the center of the screen is a model of your creation. Cells accumulate in a certain amount per second, depending on the pumping of improvements, for each click on the "cell" button, or are bought for virtual currency, and they can also be extracted by clicking on the cell. Don't forget to upgrade the features in the game!

Unique Features of the Game

Have you always dreamed of raising an animal with your own hands? Feel like a scientist in this game and grow your favorite pet cage by cage right on your device!

In this game
- a lot of interesting facts about animals
- learn how the internal organs of animals and humans look like
- can you raise cute animals
- plunge into anatomy like a real scientist.Grow all the living creatures from the collection!

What engine or tool is used for the game’s animations and physics?

A Javascript environment was employed to create this game.

What studio was involved in the making of this game?

The developer known for creating this title is AA2G1.

Is the game mobile-friendly?

Yes, IDLE Animal Anatomy is responsive on mobile devices.

Is this game meant for a particular gender?

This game is focused on Male & Female.

Is this game intended to be played by kids?

Yes, IDLE Animal Anatomy is safe for younger audiences.

What genre does this game fall under?

The game is classified as Educational, Simulation in terms of game types.

Who is this game designed for in terms of age?

The ages most likely to enjoy this game are Young Adults.

Does the game showcase any cruel or violent content?

No, cruelty is not a part of the gameplay in IDLE Animal Anatomy.

Is blood present in the gameplay or visuals?

No, there is no blood in IDLE Animal Anatomy’s gameplay.
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